Game Development – Creation of Alternate Worlds
Posted by R. Retief 13 January, 2012
The game development is the activity which is developed and produced a video game, from initial concept to the game in its final version. This is a multidisciplinary activity, involving computer pros, design, sound, acting, and so on. The video game development typically follows this procedure:
Conception of the idea of the game
Design
Organizing
Testing
Production
Maintenance
The process is similar to the creation of software in common, even though it differs in the significant quantity of creative input (music, story, character styles, levels, and so on.) necessary. The development also varies depending on the target platform (PC, mobile, console), gender (genuine-time method, rpg, adventure games, platforms, etc.) and the visual (2d, two.5d, 3d).
Conception
At this stage it is necessary to define the crucial elements that make up the game, amongst which are:
Gender: In which genre or genres will develop the game. Does not correspond to a genus identified, you should specify the capabilities.
Game play: what will create fun when playing.
Story board: Some loose concepts about how the game should appear like in terms of characters, setting, music and more.
Design
In this phase, detailed all the elements that make up the game, giving a clear picture to all members of the developer about how they are.
These components are:
History
How they unfold the game’s characters and globe history represented progress. Not all games have a history.
Idea Art
It sets the common appearance of the game. At this stage a group of artists responsible for viewing or conceptualizing characters, settings, creatures, items, and so on. These artists are based on original concepts of the creators and then delivered a series of proposals print or digital how the game will appear. Then the art director is responsible to pick from the alternatives those that adhere more to the original idea. Often conceptual artists remain throughout the production method, but normally is only involved in the early stages.
Sound
Detailed description of all the sound elements that the game needs to complete it. Voices, environmental sounds, sound effects and music.
Gameplay
Is the specification of the overall functioning of the game. Is dependent on gender and indicates how the various entities interact within the virtual game, ie, the guidelines governing it.
Design programming
Describe how the game will be implemented in a genuine machine (PC, console, mobile telephone, and so on.) by means of a programming language and following a particular methodology. Normally in this phase produce UML diagrams that describe the static and dynamic operation, interaction with users and different states will go by way of the game as software program.
Of all the design phase is required to produce a document referred to as “Document Design”, which consists of all the specifications of art, mechanical and programming.
Planning
This phase identifies the tasks needed for the implementation of the game and shared amongst the different components of the development team. It also sets deadlines for the implementation of these important tasks and meetings, with the aid of diagramming tools for activities such as GANTT and PERT.
Production
Here we carry out all the tasks specified in the planning phase, guided by basic design document. This consists of among other points, the coding of the plan, making sprites, tiles and 3D models, sound recording, voices and music, the creation of tools to speed the development procedure, amongst other people.
Programming
Most games are programmed making use of C + + language as it is a high-level language that allows rapid access to the hardware components of a personal computer or game console that makes it a lot more accessible.
Illustration
2D games ought to be illustrated by skilled artists who work taking into account the technical limitations of the hardware on which to run the game, this consists of: Number of colors accessible, size of sprites, final resolution of the sprites and formats to use. 2D artists are also makers of the game animations.
Interface
It is the way that will be the components of the GUI and HUD, by means of which the user will interact with the game.
3D modeling and animation
The artists use commercial tools such as 3-dimensional modeling and animation 3DS Max, Maya, XSI / Softimage, Blender, etc. But besides making use of internally developed tools that facilitate some of the most common procedure of developing games.
Sound Design
Sound engineers are responsible for developing sounds for each object or character in the game. They can generate sounds from scratch or use ambient sounds and modify them as needed.
Testing
As in other kinds of software program, video games should go by way of a stage exactly where correcting the errors inherent to the programming method and as opposed to those, the games call for a refinement of its basic characteristic, to generate interactive enjoyable (gameplay ). Usually this step is carried out in two phases:
Alpha testing: are conducted by a small group of people who are involved earlier in the development, which might consist of artists, programmers, coordinators, and so on. The objective is to correct the most severe defects and improve gameplay functions not included in the design document.
Beta Testing: These tests are carried out by an external team of players, whether or not they are hired for the occasion or be a component of the project group (group DA). From these tests should leave the game with the least amount of minor defects and no medium or important defect.

